How to add a shader to a game object? a has a shader defined here:
(I'm trying to do the same, and I have some problems): http://answers.unity3d.com/questions/175692/getpixelsetpixels-or-stencil-eraser-brush.html
and 2 texture2D defined in the code and loaded through Resource.Load assigned to the game object. How can I apply a shader to my game object and communicate with two textures?
As you can see, I have this code in my shader
_MainTex("Main Texture (rgb)", 2D) = "white" {} _Color ("Main Color", Color) = (1,1,1,1) _Stencil("Stencil Texture (a)", 2D) = "white" {}
how can i tell the shader which is the main texture and the texture of the stencil?
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