XNA.Texture2D to System.Drawing.Bitmap I'm sure this answered my question, but linked an external site and is no longer available.
I use the window shape in xna game. I want to use a background image for one of my panels. It is easy enough to download from a file, but when the game is deployed to another system, it is obvious that the file location will be different.
Bitmap bmp = new Bitmap(@"c:\myImage.png");
In the above question, someone suggested usign Texture2d.saveToPng, then open the bitmap from the memory stream. It sounds great if someone can direct me in that direction. Any other ideas?
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