I used the sim.js code and its objects for a simple WebGL project. When I needed to use the frustum class (see this question ), I had to update three.js . One thing has broken:
TypeError: ray.intersectScene is not a function sim.js(line 357) var intersects = ray.intersectScene( this.scene );
I checked the source code on git and this function does not exist in ray.js How can I update this code?
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