From the comments in Jarrod, he says that the βproblemβ you are working with is AFR mode (alternative frame rendering) and SFR mode (frame splitting), which is the problem of setting the driver mode.
In AFR mode, the driver sends each full frame to one GPU and sends alternative frames to another GPU. This is great for games and animations where you are most interested in maximizing frame rates and don't care about frame latency. Using a GPU in this way gives you pretty much 2x fps acceleration for SLI with little effort. But if you draw only one frame (as it seems, for example, from your comment), it will use only one GPU.
In SFR mode, the driver splits each frame and displays a portion of each frame on each GPU. The problem with this mode is that both GPUs must do all the settings for each frame, so you wonβt get 2x acceleration. In fact, pretty much the only thing that will be accelerated is fragment shaders (since each GPU will execute half the fragments), so if only 50% of your (one GPU) rendering time is fragments, you will only get the best) 33% acceleration. You can get less, because the split can be unbalanced (therefore, one GPU ends with most fragments).
Because SFR is generally slower, AFR is the default. You can control AFR vs SFR using the control panel.
source share