I am trying to create a simplified audio application that takes the volume of the microphone input from the iPhone and uses it to set the volume of the sound played from another source of the audio device.
I would rather do it all using graphs. I do not need any information from the microphone, except for the volume level, and, as mentioned earlier, I would like it to be an optimized solution with good performance and minimal code.
I am studying a solution that will use the βoutputβ type of sound with remoteIO as a subtype, which, according to the documentation, can be used for input or output, or both.
I cannot find a way to do this using only graphics. I previously implemented it using AVAudioRecorder, but I am not happy with this approach. I looked at aurioTouch and aurioTouch2 examples, but none of them use a graphical approach. Apple audio documentation claims this is the way to go.
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