I don’t know any MCTS for incomplete information from the top of mine, and it looks like it will require a significant change in the algorithm to make it work.
Even in the very limited type of Strategyo, where on each side there are only ten pieces, only two types of pieces and only one of the “stronger” pieces, you still play one of ten possible real games. There is much more uncertainty in a full game with strategy than because of the large number of combinations of the starting position that all look the same.
It seems that you will also have to increase the algorithm to capture the “discovered knowledge”, as it happens, for example, in our toy example, each meeting between pieces shows some information about the enemy’s position.
It seems like it would be interesting to try, but only for a very limited strategy, similar to the first, and with the understanding that the MCTS on the shelf is not enough, and you will need to carefully and deeply think about the correct extensions of the algorithm.
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