I have an Android project, and I would like to add the cocos2d-x Android library to it. Regarding the documentation / online resources, it seems that this simply cannot be easy, and you need to use their android project as these instructions in detail. This creates a rather odd file hierarchy where cocos2d-x is in the root and application-specific files are in the back of this folder. For consistency and alignment, I would like to place the cocos2d-x library in a third-party library folder and enable and use it.
Someone managed to add the cocos2d-x library to an existing Android project. If so, some steps would be greatly appreciated.
Thanks!
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