As you can see in the image (link below), when the left hand is raised, it shows the angle that I wanted. The person must hold his hand for 5 seconds (in the position shown in the image), and if the person changes the position of his shoulder (this means that the angle is below 70 or above 80) for 5 seconds, a message should appear on the display to return the hand to same position and the timer restarts!
http://postimage.org/image/hpfl41nzp/
Mainwindow.xaml File
<Window x:Class="shoulder_joint.MainWindow" xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" Title="MainWindow" Height="511" Width="525" Loaded="Window_Loaded" Closing="Window_Closing" > <Grid Height="479" Width="510"> <Grid.ColumnDefinitions> <ColumnDefinition Width="Auto" /> <ColumnDefinition Width="6*" /> <ColumnDefinition Width="497*" /> </Grid.ColumnDefinitions> <Image Height="479" HorizontalAlignment="Left" Name="frame_image" Stretch="Fill" VerticalAlignment="Top" Width="503" Grid.Column="1" Grid.ColumnSpan="2" /> <Image Height="131" Margin="14,14,319,0" Name="Color_image" Stretch="Fill" VerticalAlignment="Top" Grid.Column="2" /> </Grid> </Window>
Main window .xaml.cs
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Windows; using System.Windows.Controls; using System.Windows.Data; using Microsoft.Xna.Framework; using System.Windows.Documents; using System.Windows.Input; using System.Windows.Media; using System.Windows.Media.Imaging; using System.Windows.Navigation; using System.Windows.Shapes; using Microsoft.Kinect; namespace shoulder_joint {
Draw a class
using System; using System.Collections.Generic; using System.Linq; using System.Text; using Microsoft.Kinect; using System.Windows.Media; namespace shoulder_joint { class Draw_joint { angle angle1 = new angle(); public void Draw_joint1(Skeleton sk1, DrawingContext dc1, JointType joint1, JointType joint2, JointType joint3, JointType joint4, JointType joint5, JointType joint6, JointType joint7, JointType joint8 ,JointType joint9,JointType joint100,JointType joint101, JointType joint102 ,Brush det_brush, Brush infer_brush,int thick, Pen det_pen,Pen infer_pen,KinectSensor sensor) { Joint joint11 = sk1.Joints[joint1]; Joint joint22 = sk1.Joints[joint2]; Joint joint33 = sk1.Joints[joint3]; Joint joint44 = sk1.Joints[joint4]; Joint joint55 = sk1.Joints[joint5]; Joint joint66 = sk1.Joints[joint6]; Joint joint77 = sk1.Joints[joint7]; Joint joint88 = sk1.Joints[joint8]; Joint joint99 = sk1.Joints[joint9]; Joint joint10 = sk1.Joints[joint100]; Joint joint1011 = sk1.Joints[joint101]; Joint joint1022 = sk1.Joints[joint102]; if (joint11.TrackingState == JointTrackingState.Tracked && joint22.TrackingState == JointTrackingState.Tracked && joint33.TrackingState == JointTrackingState.Tracked && joint44.TrackingState == JointTrackingState.Tracked && joint55.TrackingState == JointTrackingState.Tracked && joint66.TrackingState == JointTrackingState.Tracked && joint77.TrackingState == JointTrackingState.Tracked && joint88.TrackingState == JointTrackingState.Tracked && joint99.TrackingState == JointTrackingState.Tracked && joint10.TrackingState == JointTrackingState.Tracked && joint1011.TrackingState == JointTrackingState.Tracked && joint1022.TrackingState == JointTrackingState.Tracked ) { dc1.DrawEllipse(det_brush, det_pen, angle1.point_toScreen(joint11.Position, sensor), thick, thick); dc1.DrawEllipse(det_brush, det_pen, angle1.point_toScreen(joint22.Position, sensor), thick, thick); dc1.DrawEllipse(det_brush, det_pen, angle1.point_toScreen(joint33.Position, sensor), thick, thick); dc1.DrawEllipse(det_brush, det_pen, angle1.point_toScreen(joint44.Position, sensor), thick, thick); dc1.DrawEllipse(det_brush, det_pen, angle1.point_toScreen(joint55.Position, sensor), thick, thick); dc1.DrawEllipse(det_brush, det_pen, angle1.point_toScreen(joint66.Position, sensor), thick, thick); dc1.DrawEllipse(det_brush, det_pen, angle1.point_toScreen(joint77.Position, sensor), thick, thick); dc1.DrawEllipse(det_brush, det_pen, angle1.point_toScreen(joint88.Position, sensor), thick, thick); dc1.DrawEllipse(det_brush, det_pen, angle1.point_toScreen(joint99.Position, sensor), thick, thick); dc1.DrawEllipse(det_brush, det_pen, angle1.point_toScreen(joint10.Position, sensor), thick, thick); dc1.DrawEllipse(det_brush, det_pen, angle1.point_toScreen(joint1011.Position, sensor), thick, thick); dc1.DrawEllipse(det_brush, det_pen, angle1.point_toScreen(joint1022.Position, sensor), thick, thick); dc1.DrawLine(infer_pen, angle1.point_toScreen(joint11.Position, sensor), angle1.point_toScreen(joint22.Position, sensor)); dc1.DrawLine(infer_pen, angle1.point_toScreen(joint11.Position, sensor), angle1.point_toScreen(joint88.Position, sensor)); dc1.DrawLine(infer_pen, angle1.point_toScreen(joint11.Position, sensor), angle1.point_toScreen(joint99.Position, sensor)); dc1.DrawLine(infer_pen, angle1.point_toScreen(joint22.Position, sensor), angle1.point_toScreen(joint33.Position, sensor)); dc1.DrawLine(infer_pen, angle1.point_toScreen(joint33.Position, sensor), angle1.point_toScreen(joint44.Position, sensor)); dc1.DrawLine(infer_pen, angle1.point_toScreen(joint11.Position, sensor), angle1.point_toScreen(joint55.Position, sensor)); dc1.DrawLine(infer_pen, angle1.point_toScreen(joint55.Position, sensor), angle1.point_toScreen(joint66.Position, sensor)); dc1.DrawLine(infer_pen, angle1.point_toScreen(joint66.Position, sensor), angle1.point_toScreen(joint77.Position, sensor)); dc1.DrawLine(infer_pen, angle1.point_toScreen(joint99.Position, sensor), angle1.point_toScreen(joint10.Position, sensor)); dc1.DrawLine(infer_pen, angle1.point_toScreen(joint10.Position, sensor), angle1.point_toScreen(joint1011.Position, sensor)); dc1.DrawLine(infer_pen, angle1.point_toScreen(joint1011.Position, sensor), angle1.point_toScreen(joint1022.Position, sensor)); } } } }
angle.cs class
using System; using System.Collections.Generic; using System.Linq; using System.Text; using Microsoft.Kinect; using System.Windows.Media; using Microsoft.Xna.Framework; using System.Windows; namespace shoulder_joint { class angle { public void angle_between_left_shoulder(Skeleton sk1, DrawingContext draw, JointType Shoulder_cntre, JointType Shoulder_left, JointType Elbow_left, KinectSensor sen) { Joint sh_cntr = sk1.Joints[Shoulder_cntre]; Joint sh_left = sk1.Joints[Shoulder_left]; Joint elb_left = sk1.Joints[Elbow_left]; Vector3 v_shoulder = new Vector3(sh_cntr.Position.X, sh_cntr.Position.Y, sh_cntr.Position.Z); Vector3 v_should_l = new Vector3(sh_left.Position.X, sh_left.Position.Y, sh_left.Position.Z); Vector3 v_elbow_l = new Vector3(elb_left.Position.X, elb_left.Position.Y, elb_left.Position.Z); Vector3 va = v_shoulder - v_should_l; Vector3 vb = v_elbow_l - v_should_l; va = Vector3.Normalize(va); vb = Vector3.Normalize(vb); float len_prod = va.Length() * va.Length(); float dot_pro = Vector3.Dot(va, vb); double angle = Math.Acos(dot_pro); angle = angle * 180 / Math.PI; angle = 180 - angle; System.Windows.Point shoul_l = this.point_toScreen(sh_left.Position, sen); draw.DrawText(new FormattedText(angle.ToString("0"), new System.Globalization.CultureInfo("en-us"), FlowDirection.LeftToRight, new Typeface("Verdana"), 16, Brushes.WhiteSmoke), new System.Windows.Point(shoul_l.X+10, shoul_l.Y +20)); } public void angle_between_right_shoulder(Skeleton sk1, DrawingContext draw, JointType head, JointType spine, JointType Shoulder_cntre, JointType Shoulder_right, JointType Elbow_right,KinectSensor sen) { Joint sh_cntr = sk1.Joints[Shoulder_cntre]; Joint sh_right = sk1.Joints[Shoulder_right]; Joint elb_right = sk1.Joints[Elbow_right]; Vector3 v_shoulder = new Vector3(sh_cntr.Position.X, sh_cntr.Position.Y, sh_cntr.Position.Z); Vector3 v_should_r = new Vector3(sh_right.Position.X, sh_right.Position.Y, sh_right.Position.Z); Vector3 v_elbow_r = new Vector3(elb_right.Position.X, elb_right.Position.Y, elb_right.Position.Z); Vector3 newv1 =v_shoulder - v_should_r ; Vector3 newv2 = v_elbow_r - v_should_r; newv1 = Vector3.Normalize(newv1); newv2 = Vector3.Normalize(newv2); float len_prod = newv1.Length() * newv2.Length(); float dot_pro = Vector3.Dot(newv1, newv2); double angle = Math.Acos(dot_pro); angle = angle * 180 / Math.PI; angle = 180 - angle; System.Windows.Point shoul_r = this.point_toScreen(sh_right.Position, sen); draw.DrawText(new FormattedText(angle.ToString("0"), new System.Globalization.CultureInfo("en-us"), FlowDirection.LeftToRight, new Typeface("Verdana"), 16, Brushes.WhiteSmoke), new System.Windows.Point(shoul_r.X-15, shoul_r.Y+20)); } public System.Windows.Point point_toScreen(SkeletonPoint point,KinectSensor sensor) { DepthImagePoint depth_point = sensor.MapSkeletonPointToDepth(point, DepthImageFormat.Resolution640x480Fps30); return new System.Windows.Point(depth_point.X, depth_point.Y); } public void angle_between_left_leg(Skeleton sk, DrawingContext draw_contex, JointType hip_l, JointType knee_l, JointType ankle_l,KinectSensor sen) { Joint Hl = sk.Joints[hip_l]; Joint kl = sk.Joints[knee_l]; Joint Al = sk.Joints[ankle_l]; Vector3 hip_left = new Vector3(Hl.Position.X,Hl.Position.Y,Hl.Position.Z); Vector3 knee_left = new Vector3(kl.Position.X, kl.Position.Y, kl.Position.Z); Vector3 ankle_left = new Vector3(Al.Position.X, Al.Position.Y, Al.Position.Z); Vector3 va = hip_left - knee_left; Vector3 vb = ankle_left - knee_left; float len_prod = va.Length() * vb.Length(); float dot_pro = Vector3.Dot(va, vb); double angle = Math.Acos(dot_pro/len_prod); angle = angle * 180 / Math.PI; angle = 180 - angle; System.Windows.Point shoul_r = this.point_toScreen(kl.Position, sen); draw_contex.DrawText(new FormattedText(angle.ToString("0"), new System.Globalization.CultureInfo("en-us"), FlowDirection.LeftToRight, new Typeface("Verdana"), 16, Brushes.WhiteSmoke), new System.Windows.Point(shoul_r.X - 15, shoul_r.Y + 20)); } }
}