I want to show a triangle strip when the user swaps a finger on the screen. I'm not sure how to do this with AndEngine using a particle system or using sprites or using Triangle Strip algo ...
I have not written any code because I am amazed at what to do. I am uploading an image, please share your ideas.

Update
someone did this on iphone, but unfortunately I am not familiar with the syntax of the language, please help me in understanding the algorithm of this code https://github.com/hiepnd/CCBlade
** The effect I want ** 
Full project download Android
http://www.andengine.org/forums/resources/complete-runnable-project/1301
I made this code, but could not get the desired effect ...
package org.az.algo.examples; import javax.microedition.khronos.opengles.GL10; import org.anddev.andengine.engine.Engine; import org.anddev.andengine.engine.camera.Camera; import org.anddev.andengine.engine.options.EngineOptions; import org.anddev.andengine.engine.options.EngineOptions.ScreenOrientation; import org.anddev.andengine.engine.options.resolutionpolicy.RatioResolutionPolicy; import org.anddev.andengine.entity.particle.ParticleSystem; import org.anddev.andengine.entity.particle.emitter.RectangleParticleEmitter; import org.anddev.andengine.entity.particle.initializer.AlphaInitializer; import org.anddev.andengine.entity.particle.initializer.ColorInitializer; import org.anddev.andengine.entity.particle.initializer.GravityInitializer; import org.anddev.andengine.entity.particle.initializer.RotationInitializer; import org.anddev.andengine.entity.particle.modifier.AlphaModifier; import org.anddev.andengine.entity.particle.modifier.ColorModifier; import org.anddev.andengine.entity.particle.modifier.ExpireModifier; import org.anddev.andengine.entity.scene.Scene; import org.anddev.andengine.entity.scene.Scene.IOnSceneTouchListener; import org.anddev.andengine.entity.sprite.Sprite; import org.anddev.andengine.entity.util.FPSLogger; import org.anddev.andengine.input.touch.TouchEvent; import org.anddev.andengine.opengl.texture.TextureOptions; import org.anddev.andengine.opengl.texture.atlas.bitmap.BitmapTextureAtlas; import org.anddev.andengine.opengl.texture.atlas.bitmap.BitmapTextureAtlasTextureRegionFactory; import org.anddev.andengine.opengl.texture.region.TextureRegion; import android.view.ViewGroup.MarginLayoutParams; import android.widget.Toast; public class ParticleSystemSimpleExample extends BaseExample {

The image I used with this code is also attached
Update
partial effect is achieved .. but the problem is with fast scrolling .. all full projects are downloaded here http://www.andengine.org/forums/post31772.html#p31772

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