The best way to save data for reuse with the voxel editor

I plan to create a voxel editor (C ++ and opengl) for personal use, and I want to reuse the objects that I create in later projects. The problem I am facing is that I am not sure what the best way to save voxel data in files. I googled many places and came across "save as octree" and "save as BSP tree", which is better in your opinion and why?

Thanks in advance.

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I would use Field3D , which was used by the industry's largest and best CG to store voxel data for fluid modeling. Of course, everything is open source.

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Source: https://habr.com/ru/post/1400059/


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