There are many ways to do this, the simplest would be to get a bounding Rect for each Bitmap and each time to check for a conflict using the Rect.intersect() method.
Something like that:
boolean collision = player.getRect().intersect(fallingObject.getRect());
In addition, there are many other (better) ways to do this, especially when working with objects that are not rectangles, and when there are many objects on the screen. Check this post for a good discussion.
There's also an excellent chapter on collision detection in the Beginning of Android Games book, and the book is well worth reading if you plan to write a game.
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