Rendering on an external display using Monotouch

I would like my opengl 2.0 based iPad to display on the external display, if any, in a higher resolution than the internal display.

Today I use the standard opengl template that comes with Monotouch to customize the game loop and render it through iPhoneOSGameView. But I cannot find any examples or tips on how to set up rendering on an external display.

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It turned out that iPhoneOSGameView was on the way, it looks like it is mostly not designed for flexible rendering. Instead, I turned to GLKit and threw iPhoneOSGameView out of the window, which made it easier to change the rendering goal in OpenGl from one window to another. Works great, the only drawback is that it will not work on devices other than iOS 5, but this is not a big problem.

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Source: https://habr.com/ru/post/1397768/


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