Enabling @ 2X and ~ ipad graphics in the application I'm working on increases the size of the application by eight megabytes. This, along with other graphics, which must be performed in triplicate, makes the application as a whole very quickly develop.
I wonder what happens when someone downloads a generic application, say, iPod touch. Do they receive the entire package, including @ 2X and ~ ipad images, which they, in fact, will not use, or is Apple repackaging the application only to send the appropriate graphics?
If this is option No. 2, are there any dangers when trying to save some space using the code to apply @ 2X images to the iPad version of the application. After all, in most cases, the @ 2X and ~ ipad assets are so close in size that it makes no sense to duplicate files.
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