joystick.cs
using System; using Microsoft.DirectX.DirectInput; namespace gameproject { /// <summary> /// Description of device. /// </summary> class joysticks { public static Device joystick; public static JoystickState state; public static void InitDevices() //Function of initialize device { //create joystick device. foreach (DeviceInstance di in Manager.GetDevices( DeviceClass.GameControl, EnumDevicesFlags.AttachedOnly)) { joystick = new Device(di.InstanceGuid); break; } if (joystick == null) { //Throw exception if joystick not found. } //Set joystick axis ranges. else { foreach (DeviceObjectInstance doi in joystick.Objects) { if ((doi.ObjectId & (int)DeviceObjectTypeFlags.Axis) != 0) { joystick.Properties.SetRange( ParameterHow.ById, doi.ObjectId, new InputRange(-5000, 5000)); } } joystick.Properties.AxisModeAbsolute = true; joystick.SetCooperativeLevel(null,CooperativeLevelFlags.NonExclusive | CooperativeLevelFlags.Background); //Acquire devices for capturing. joystick.Acquire(); state = joystick.CurrentJoystickState; } } public static void UpdateJoystick() // Capturing from device joystick { //Get Joystick State. if(joystick!=null) state = joystick.CurrentJoystickState; } } }
An error has occurred on this line,
joystick.SetCooperativeLevel(null,CooperativeLevelFlags.NonExclusive | CooperativeLevelFlags.Background);
error,
Error 1 The type 'System.Windows.Forms.Control' is defined in an assembly that is not referenced. You must add a reference to assembly 'System.Windows.Forms...
I work with XNA 3.0 and .NET 3.5, so what does this mean that a bug?
source share