im porting my project in AndEngine GLES2, with version GLES1 I use this tutorial to load assets in the background, now I get this error:
mActivity.onCreateScene failed. @(Thread: 'GLThread 10') java.lang.ExceptionInInitializerError
This is my onCreateScene method
@Override public Scene onCreateScene() { this.mEngine.registerUpdateHandler(new FPSLogger()); SplashScene mSplashScene = new SplashScene(this); IAsyncCallback callback = new IAsyncCallback() { @Override public void workToDo() { //Do something} @Override public void onComplete() { LoadingScene mLoadingScene = new LoadingScene(mActivity.this); mActivity.this.getEngine().setScene(mLoadingScene); } }; new AsyncTaskLoader().execute(callback); return mSplashScene; }
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