Hexen Ugly Texture with Materiallib

I am using GLScene in my delphi project. I add some free form to my scene (like a tooth). I don’t use material libraries in the past. I add my texture through the material property directly from the free form. Now I need to use materiallib because I want to use some shaders. But if I add materiallib to my free one, I get an ugly result from it. You can see the effect in this picture.

Link to image

Where is my mistake?

Thanks for any answer or hint.

0
source share
1 answer

The texture seems to be inactive. Did you include it in the material library?

0
source

Source: https://habr.com/ru/post/1396232/


All Articles