Is there a reason not to use C ++ 0x and the standard libC ++ 0x library for iOS development?
If you use C ++ for more portability to other platforms later, it might be wise to postpone some time. Some goals may not yet have a C ++ 0x compiler, or company policy may be to use an old but reliable compiler to build a game release.
@Amigable, most, if not all current C ++ compilers support C ++ 0x to some extent. After all, it is gradually becoming standardized.
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