Im using www to download the xml file from a section for my only web application. It extracts the file and everything works fine. The problem occurs when I update the xml file on my server, Unity doesn't seem to load new data, but displays old data instead. He does some kind of cache that really doesn't help me.
I looked through the docs and found the WWW.LoadFromCacheOrDownload method, but this only works for asset packages. I also deleted the xml file on my server, but when I run the application, it still shows me the data from the initially loaded xml i (This confirms the cache).
Is there a way that I can force unity to download a new version of my xml every time I download it, rather than using the cache.
I hope I understand. Looking forward to some good suggestions!
source share