Possible duplicate:
What is a good book to learn about OpenGL?
I have long wanted to learn OpenGL, but I canβt decide which version to learn and which book to read.
I work with a poppy, and I know that the highest version of Opengl mac correctly supports 2.1, but wherever I read, everyone says that v3 is the way to go, and v2 is now deprecated. I would learn v3 / v4 if I could, but I can only use v1 / v2.
So, what books are recommended there for beginners in OpenGL v1.x || v2.x. I do not want online resources / books to be just plain old paper books.
I program in C ++ if it matters a lot (like a book with C ++ examples).
Edit: I was informed in the comments below that Mac OS now supports OpenGL 3.2. Take a look online and suppose that after 2 years most people with Opengl3.x support, now I will learn OpenGL 3.x.
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