Learning OpenGL on Mac Os X

Possible duplicate:
What is a good book to learn about OpenGL?

I have long wanted to learn OpenGL, but I can’t decide which version to learn and which book to read.

I work with a poppy, and I know that the highest version of Opengl mac correctly supports 2.1, but wherever I read, everyone says that v3 is the way to go, and v2 is now deprecated. I would learn v3 / v4 if I could, but I can only use v1 / v2.

So, what books are recommended there for beginners in OpenGL v1.x || v2.x. I do not want online resources / books to be just plain old paper books.

I program in C ++ if it matters a lot (like a book with C ++ examples).

Edit: I was informed in the comments below that Mac OS now supports OpenGL 3.2. Take a look online and suppose that after 2 years most people with Opengl3.x support, now I will learn OpenGL 3.x.

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I think the title of the book "OpenGL SuperBible" tells you about infinity! The book comes in five editions, so you can choose the one you prefer. I give you a website: http://www.starstonesoftware.com/OpenGL/ so you can watch. I recommend (even if you don't want to) also online resources like Nehe: http://nehe.gamedev.net/ A site full of lessons on openGL .. greetings

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Source: https://habr.com/ru/post/1393656/


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