One way to approach this may be to mix some sounds together ...
For example, if you had a series of sounds, for example:
- Car idle
- The car accelerates from 1st to 2nd, transmission, etc.
- The sound of the car with engine deceleration / deceleration
- The sound of the car in each gear.
You could just play different sounds at different times and switch between them. Perhaps you can even do some height adjustment during playback to fit the throttle.
I'm not sure how the professionals do it (Grand Theft Auto, Grand Turismo), but this is the first thing that comes to mind.
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