I have a problem with drawing images on my canvas. No errors, but no images. Look at the code snippet and see if you can see that I cannot:
function loadPacman(posX, posY) { this.posX = posX; this.posY = posY; pacman = new Image(); pacman.src="http://www.frogbug.se/pacman/img/naziman.png"; pacman.addEventListener("load", function(){ canvas.drawImage(pacman, this.posX, this.posY) }, false); } function loadGhost(posX, posY) { this.posX = posX; this.posY = posY; ghost = new Image(); ghost.src="http://www.frogbug.se/pacman/img/ghost.png"; ghost.addEventListener("load", function(){ canvas.drawImage(ghost, this.posX, this.posY) }, false); }
And this is my function that loads when the page loads:
function onLoad() { var xy = document.getElementById('canvas'); canvas = xy.getContext('2d'); //calculate the x and y for canvas x = xy.width; y = xy.height; //divide the width and length of the canvas to get small cubes //which is 40x40 xtile = Math.floor(x/40); ytile = Math.floor(y/40); //draw lines around the canvas canvas.strokeRect(0, 0, x, y); //the array for the map var map = getMapArray(); //draw the map drawMap(map); //fillCanvas("0010", 0, 40, 40, 40); //load the ghost and pacman loadPacman(0, 0); loadGhost((xtile*40)-40, (ytile*40)-40); }
Thanks in advance! You can view the full source and so on: http://www.picturds.com/pacman_serious/
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