I understand your problem because I also use VB.Net 10 Express, and also used pukka versions. You, as you know, DO NOT have the right to add a click to the project object, but there is a way to add an existing form / class / folder, etc. Into the project, but you should be ready to dive into the .vbproj file.
Here is an example of the one I added to one of my projects. First of all EXIT VB.NET
Now copy the .sln, .suo, .vbproj, .vbproj.user files somewhere else, or just write them as a backup if you manage to screw it all up!
Then open the .vbproj file with an editor. You can use notepad or text panel, but I use and recommend scite. In any case, everything you use should be a simple text editor. Forgive me for saying the obvious, but DO NOT use Word, WordPad, etc.
In the file, find the section that starts
<itemgroup>
You can tell if you have the correct fact that the records say
<Compile Include=
Other groups say the link includes or imports, and you do not want them. In this section, add the code needed to get your folder and files in the project. Here is an example:
<Compile Include="SuperPro Extras\FGeophysicalReport.designer.vb"> <DependentUpon>FGeophysicalReport.vb</DependentUpon> </Compile> <Compile Include="SuperPro Extras\FGeophysicalReport.vb"> <SubType>Form</SubType> </Compile>
Please note that your FOLDER is added at the beginning of the file names. For each of the vb files, you should add the name of the constructor file and the name of the code file (as indicated above).
Finally, you need to include the resx file. You will find another ItemGroup that contains embedded resource files. The resx file is added to this group in the same way.
<EmbeddedResource Include="SuperPro Extras\FGeophysicalReport.resx"> <DependentUpon>FGeophysicalReport.vb</DependentUpon> </EmbeddedResource>
Notice the folder \ file name in the first line, and then the WITHOUT link and folder name.
I know that this is a long time after the question was asked this way, it may not be useful to you, but I hope this helps someone else. I think I will develop a utility for this. I have one for build / file numbers, so that would be a useful addition.