Do you think WCF provides the necessary build to support online multiplayer gameplay? Why or why or not?
No, not out of the box. Almost all online games use UDP instead of TCP. This article explains why itβs quite nice, in particular, to look at the section βWhy you should never use TCP for online multiplayer gamesβ. WCF does not use UDP out of the box, so you have to implement custom transport .
Are the included bindings adequate for such a sequenario?
Yes, bindings may be adequate, but transport is not.
Deny any physical server requirements, enabled bindings meet performance requirements?
The only way to know for sure is to check it.
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