Online multiplayer game using WCF

Do you think WCF provides the necessary build to support online multiplayer gameplay? In particular, the real-time environment ala WoW, Ultima Online, etc. Why or why or not?

The most important considerations are likely to be:

  • Are the included bindings adequate for such a sequenario?

  • Preventing any physical server requirements will result in included bindings meeting performance requirements?

Just look for your thoughts on this!

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Do you think WCF provides the necessary build to support online multiplayer gameplay? Why or why or not?

No, not out of the box. Almost all online games use UDP instead of TCP. This article explains why it’s quite nice, in particular, to look at the section β€œWhy you should never use TCP for online multiplayer games”. WCF does not use UDP out of the box, so you have to implement custom transport .

Are the included bindings adequate for such a sequenario?

Yes, bindings may be adequate, but transport is not.

Deny any physical server requirements, enabled bindings meet performance requirements?

The only way to know for sure is to check it.

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Source: https://habr.com/ru/post/1390059/


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