I am developing a game on Android using an existing engine .
I need to use large textures for my animations, and I wonder what better performance. The new version of the engine supports npot textures (in case you ask yourself why I use such permissions).
Is it better to have multiple 2330x1100 texture atlases or just one 2330x texture atlas (1100 x number_of_textures_i_need)? Does this choice affect boot time? (I think the required memory is the same since they contain the same number of pixels)
I read somewhere that switching textures can be a slow operation.
side quests:
1) banknote textures are effective (in the environment assembly so that it can handle npot textures)?
2) can I press the size / memory limit using only one texture?
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