Greetings to all! I am trying to convert from C # XNA 4.0 to Java, Android dev to Java. Firstly, I must say that Microsoft really did a great job developing games for its mobile platform. It is a pity that about twenty people around the world really own one of the Win Mob 7 phones. * ...
XNA development is very easy to understand and everything is done for you. But I wanted to get my apps for people, not just Bill's friends or those who have these few WM phones ...
And then the pranks came ... I canβt even do ONE! Raster image with satisfactory speed. I read this book:
(www.apress.com/9781430230427) Starting Android Games by Mario Zechner
Therefore, I thought that it would not be so bad - actually draw. But, ... I tried different drawing styles ... one from the book (representing the Screen class for RenderView), then the method from this tutorial http://www.edu4java.com/androidgame/androidgame3.html , and then the easiest http : //mikeyhogarth.wordpress.com/2010/10/09/how-to-develop-pong-for-android/ pong with primitives.
I cannot understand why even drawing primitives and moving 3 primitive objects can be so slow.
I tried to move 1! bitmap (from the edu4java tutorial) and it couldnβt be constantly moving . Even if I applied the sleep () method to suspend Thread and renedering at 10 (or 20 (or 30)) FPS, it was still terrible. I tried it in the emulator (much worse than in Microsoft), as well as in the real device (Wildfire S)
Good, good, Wildfire S is not the fastest Android ever, but has drawn ONE! A bitmap cannot be such a hardcore.
And I know that I have to have a new Thread for drawing, I have to do it through SurfaceView, draw on Canvas, etc.
I could not find anything around the firewalls that helped me. I hope this may be the easiest answer, and I would look like the most beautiful noob in the history of the Internet, but I will endure it ...
Is there anyone who knows what to do better?
(I do not use OpenGL EP, since I am only interested in simple 2D games (for now))
Thanks even for reading.
Erhan