See __ get () and __set () and ArrayAccess .
With the former you can make non-public members available, as in $obj->foo , with the latter you can access them like $obj['foo'] .
You can trick them, as you wish, internally.
Personally, I suggest that you store these magically accessible properties in one member of the class array, so you wonβt get the spaghetti code.
POC:
1 <?php 2 class Magic implements ArrayAccess { 3 4 protected $items = array(); 5 6 public function offsetExists($key) { 7 return isset($this->items[$key]); 8 } 9 public function offsetGet($key) { 10 return $this->items[$key]; 11 } 12 public function offsetSet($key, $value) { 13 $this->items[$key] = $value; 14 } 15 public function offsetUnset($key) { 16 unset($this->items[$key]); 17 } 18 19 //do not modify below, this makes sure we have a consistent 20 //implementation only by using ArrayAccess-specific methods 21 public function __get($key) { 22 return $this->offsetGet($key); 23 } 24 public function __set($key, $value) { 25 $this->offsetSet($key, $value); 26 } 27 public function __isset($key) { 28 return $this->offsetExists($key); 29 } 30 public function __unset($key) { 31 $this->offsetUnset($key); 32 } 33 } 34 35 //demonstrate the rountrip of magic 36 $foo = new Magic; 37 $foo['bar'] = 42; 38 echo $foo->bar, PHP_EOL;//output 42 39 $foo->bar++; 40 echo $foo['bar'];//output 43 41
Consistency Milord, just as you requested.
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