I have a simple skeletal grid created using Blender, and I'm trying to export it for rendering in OpenGL.
My question is: what is the simplest export format to use to analyze the mesh (especially reinforcement / bones) and visualize it in a C / C ++ program?
I managed (without any problems) to display the object in the grid, so this is not a problem. I searched a lot, and I tried different formats, but in fact I run into difficulties with all of them. It would be great to use .obj , but, in my research, it does not support bones.
So what format should I use to (easily) parse bones?
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