I assume that you are loading a movie clip inside the ScrollPane contentPath . This movie clip dynamically loads another movie clip, a tooltip. If you load the tooltip this way, the depth doesn't matter: everything inside the ScrollPane object ScrollPane cropped and you can never see what is below. Of course, this is the whole point of the ScrollPane class; it only shows a little basic content at a time and allows the user to navigate.
Here is the code that could replicate the problem:
this.attachMovie("tooltip1","tooltip1A", 100);
Put this inside the movieclip library (name it paneContentMC ). Open Properties. Check the box "Export for Actionscript" and make the text "Identifier:" "paneContentMC1". Close properties, and then create custom timeline graphics in paneContentMC .
Create another movie clip called tooltip . Open Properties. Check the "Export for ActionScript" checkbox and enter the text "Identifier:" "tooltip1".
Finally, on the main timeline of the scene, create a ScrollPane and create the contentPath property "paneContentMC1". Put the stop(); command stop(); in ActionScript for the first frame of this timeline.
There you have a cropped tip. How do you fix this?
You need to make a tooltip attached to the object outside the contents of the ScrollPane . Since you do not know what objects may or may not exist on stage at runtime, select a global object, such as _root .
Go to ActionScript inside paneContentMC . Change the code to:
var mc1:MovieClip = _root.attachMovie("tooltip1","tooltip1A", _root.getNextHighestDepth()); var mouseListener:Object = new Object(); mouseListener.onMouseMove = function() { _root.tooltip1A._x = _xmouse; _root.tooltip1A._y = _ymouse; updateAfterEvent(); };
This does not solve the problem completely, since tooltip1A follows the mouse around the ScrollPane . But if tooltip1A listens for motion events from paneContentMC and not from the mouse, this should work.
(Edited to correct voting errors.)