Part of my code stores the equivalent of a 4x3 matrix, preserving the xyz position, xyz scale, and quaternion. The following is a snippet of code:
class tTransform {
I want to multiply two of these objects together (as if it were a matrix to multiply), and I am wondering if there is a faster / better way to do this than convert each to a matrix, multiply this path, and then retrieve the resulting position, rotation again and scaling back?
source share