I see that my pile is growing, and I know that it will eventually crash on any device, as it just keeps growing.
Grow heap (frag case)
observed in all magazines
on my phone, this will cause the 32 MB application to crash. Other phones, of course, will be 16 MB, if there are any resources with a small amount of resources that run Android 2.2
Now I use recycle() in my bitmaps, setting things to zero, popping up elements from complex data structures, and using System.gc() to invoke garbage collection throughout the application
but the heap is still growing and its problem ... in the end
How to just make the application dump resources so that it can continue to work.
usually always "budget vm bitmap" exceeds, but I feel more and more that I simply do not have access to the "clear bitmap vm" command
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