Copy pixels directly to GPU memory using PBO in OpenGL ES 2.0

I read that it should be possible to transfer pixel data directly inside the GPU memory using pixel buffer objects. I do not understand if PBO supports OpenGL ES 2.0. I found incoherent information. Is PBO supported in OpenGL ES 2.0?

If not, is there another way with OpenGL ES 2.0 to put data (RGBA32) directly into the texture?

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Maybe not, it depends on the video card driver you are using. Texas Instruments provides the bc-cat driver for use on the OMAP35x and AM35x platforms. Another company, such as Freescale, does not provide the same function. For the opengl es standard, this function is not defined.

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Source: https://habr.com/ru/post/1385639/


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