I am trying to develop a game using Andengine. It's been a while since I last worked with andengine, so I downloaded the latest version of andengine.jar. The Texture class has changed to BitmapTextureAtlas Therefore, instead of a texture, I used BitmapTextureAtlas. Everything was perfect, except that the quality of the textures has changed. Using Texture is fine, but using BitmapTextureAtlas it has some weird pixel border that seems different every time it starts. Sometimes more or less
Here is a link to an image of what the texture looks like:

I tried different things, but it does not go. This problem was not observed when I used Texture. I hope someone has an idea how to solve this.
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