I am going to launch a web application that will use interactive 3D content. The goal is to allow it to run natively in the browser, i.e. Flash is not allowed, only JavaScript + HTML5.
In addition to using pure WebGL, it is better to use lib, which will offer a higher level interface.
The X3DOM approach is great for me - and it looks like it should become native in the browser, and lib will pave the way.
But after my first impressions, I'm not sure if this is enough. Besides 400kb JS-File, this slows down Firefox.
The opportunities that I need are few. The entire scene created can be easily done by hand. But I need user interaction to figure out where the user clicks. And later I want to be able to load and paste 3D objects into a common file format.
PS: Optional browsers are Firefox and Webkit. Desktop and mobile. I don't care about IE.
PPS: Yes, I know the question: WebGL Framework
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