These two devices do not have the same density. Samsung Infuse - hdpi, Galaxy Tab 10.1 - mdpi.
In addition, you usually do not want the image to be larger on the tablet. Think - if I have a list of contacts in my application, I want them to be the same height on the phone or tablet, because there is no need to raise them (this height is sufficient to display the text and the ability to touch it with your finger), but rather I want I used extra space to display more of them.
If you really need an image that is larger on the tablet than on the phone, you will need to explain more about what you are actually trying to accomplish. For example, maybe this is a background image? In this case, perhaps what you are looking for is just to stretch the image to fill the screen. (And keep in mind that making background images on Android is difficult, because you need to deal with a wide variety of screen sizes that you will fit. To avoid insanity, background images should usually be very abstract so stretching works well Look at the background images used in Android 3.0 and 4.0 for standard themes as an example.)
If you are writing a game, this is a completely different world, and you should consider whether you want to use density-based resources at all. As a rule, games will have resources that are independent of density, and just have a playing field for the game, filling the screen, and are happy with the result, which will be more on the tablet.
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