I want to create a server that can connect to multiple clients. My main function:
ServerSocket serverSocket = null; try { serverSocket = new ServerSocket(5556); } catch (IOException ex) { Logger.getLogger(MakaoServer.class.getName()).log(Level.SEVERE, null, ex); } while (true) { try { Socket connection = serverSocket.accept(); PlayerConnection playerConn = new PlayerConnection(connection); playerConn.start(); } catch (IOException ex) { System.out.println("Nie można było utworzyć gniazda."); } }
PlayerConnection is a Thread class. Run method:
public void run() { InputStream input = null; while (true) { try { input = connection.getInputStream(); BufferedReader reader = new BufferedReader(new InputStreamReader(input)); String msg = reader.readLine(); System.out.println(msg); } catch (IOException ex) { Logger.getLogger(PlayerConnection.class.getName()).log(Level.SEVERE, null, ex); } finally { } } }
When I start the client and send a message to the server, it is accepted, but on the next while loop iteration connection.getInputStream (); throws a socket exception exception. Why?
java.net.SocketException: socket closed at java.net.SocketInputStream.socketRead0(Native Method) at java.net.SocketInputStream.read(SocketInputStream.java:150) at java.net.SocketInputStream.read(SocketInputStream.java:121) at sun.nio.cs.StreamDecoder.readBytes(StreamDecoder.java:283) at sun.nio.cs.StreamDecoder.implRead(StreamDecoder.java:325) at sun.nio.cs.StreamDecoder.read(StreamDecoder.java:177) at java.io.InputStreamReader.read(InputStreamReader.java:184) at java.io.BufferedReader.fill(BufferedReader.java:154) at java.io.BufferedReader.readLine(BufferedReader.java:317) at java.io.BufferedReader.readLine(BufferedReader.java:382) at makaoserver.PlayerConnection.run(PlayerConnection.java:38)
source share