I am currently creating a game in Windows Phone 7 using xna, I am trying to get a bit per minute from a song that is playing in the background, I am also not quite sure that what I want is BPM, what I want itβs something like tempo or tempo in music, faster than tempo, faster sprites moving. What I think now, BPM is how far the frequency of music falls into the range of a certain constant, for example, 20 MHz - 30 MHz, Feel free to correct me, if I am wrong, I am not very versed in audio things, I tried to use VisualizationData from MediaLibrary XNA, but after some search queries they said that VisualizationData does not work with WP7, I also tried this and the output of 256 floating point arrays contains 0 values, or if I can do a few fft with it, I will try Thanks .. .
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