I am going to find a list of all the blending modes allowed by sprites on Cocos2D, but could not find it. Quartz can perform these blending modes, and I'm sure Cocos2D can do it too.
- Modenormal
- Modemultiply
- Modescreen
- Modeoverlay
- Modearken
- Modelighten
- ModeColorDodge
- ModeColorBurn
- ModeSoftLight
- Modehardlight
- ModeDifference
- ModeExclusion
- Modehue
- ModeSaturation
- Modecolor
- Modeluminosity
The only thing I could find on google was "additive", which I consider to be a screen. It is set like this:
[proxy setBlendFunc: (ccBlendFunc) { GL_SRC_ALPHA, GL_ONE }];
I'm not even sure if this is a screen.
So, where can I find such a list and installation instructions for each of them?
thanks.
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