You can manually control the rotation of any desired UIView object as follows:
EDIT:
In init or viewDidLoad
- (void)viewDidLoad { [[NSNotificationCenter defaultCenter] addObserver:self selector:@selector(rotate) name:UIDeviceOrientationDidChangeNotification object:nil]; [super viewDidLoad]; } #define degreesToRadian(x) (M_PI * (x) / 180.0) -(void)rotate{ self.view.bounds = CGRectMake(0, 0, 0, 0); if ([UIDevice currentDevice].orientation == UIInterfaceOrientationPortrait){ CGAffineTransform landscapeTransform = CGAffineTransformMakeRotation(degreesToRadian(0)); landscapeTransform = CGAffineTransformTranslate (landscapeTransform, 0.0, 0.0); self.view.bounds = CGRectMake(self.view.bounds.origin.x, self.view.bounds.origin.y, 320, 480); [self.view setTransform:landscapeTransform]; } else if ([UIDevice currentDevice].orientation == UIInterfaceOrientationPortraitUpsideDown){ CGAffineTransform landscapeTransform = CGAffineTransformMakeRotation(degreesToRadian(180)); landscapeTransform = CGAffineTransformTranslate (landscapeTransform, 0.0, 0.0); self.view.bounds = CGRectMake(self.view.bounds.origin.x, self.view.bounds.origin.y, 320, 480); [self.view setTransform:landscapeTransform]; } else if ([UIDevice currentDevice].orientation == UIInterfaceOrientationLandscapeRight){ CGAffineTransform landscapeTransform = CGAffineTransformMakeRotation(degreesToRadian(90)); landscapeTransform = CGAffineTransformTranslate (landscapeTransform, 0.0, 0.0); self.view.bounds = CGRectMake(self.view.bounds.origin.x, self.view.bounds.origin.y, 480, 320); [self.view setTransform:landscapeTransform]; }else if ([UIDevice currentDevice].orientation == UIInterfaceOrientationLandscapeLeft){ CGAffineTransform landscapeTransform = CGAffineTransformMakeRotation(degreesToRadian(270)); landscapeTransform = CGAffineTransformTranslate (landscapeTransform, 0.0, 0.0); self.view.bounds = CGRectMake(self.view.bounds.origin.x, self.view.bounds.origin.y, 480, 320); [self.view setTransform:landscapeTransform]; } }
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