I am creating a three-dimensional racing game and still have a built-in accelerometer and I can move the car through the city, the only thing left in my game is collision detection ... I want to stop my car when it hits the wall, etc. d.
How can i do this? I know the boundingVolume property, but I have a city (a 3D world as one node) and a car, since you can detect when it collides with walls, etc.
Please tell me what should be my approach? any sample code? please help as I am new to this and have no experience in it ...
Thanks Amrut
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