Canvas is a powerful API for this: http://jsfiddle.net/pimvdb/eGjak/89/ .
var cv = document.getElementById('cv'), ctx = cv.getContext('2d'); for(var i = 0; i <= 255; i++) { // fill strokes ctx.beginPath(); var color = 'rgb(100, ' + i + ', ' + i + ')'; ctx.fillStyle = color; ctx.fillRect(i * 2, 0, 2, 50); } cv.onclick = function(e) { var x = e.offsetX, // mouse x y = e.offsetY, // mouse y p = ctx.getImageData(x, y, 1, 1), x = p.data; // pixel at mouse (x, y) - contains [r, g, b, a] alert('Color: rgb(' + x[0] + ', ' + x[1] + ', ' + x[2] + ')'); };
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