I have already created an iPhone app using UIKit. However, for one part of my application, I will need to perform relatively heavy graphics (particles, lots of moving images). Due to my deadline, I cannot rewrite the entire application in cocos2D. This is just for graphic purposes, and I will not enter the user through cocos2D. Another option I have been considering is to use a simple openGL, but I'm sure cocos2D will be easier to learn.
In short: how can I use cocos2D in a small part (say, one UIView) of my application without rewriting it? (No user interaction required).
Edit: I found out after a while more search. For the record, if anyone needs it in the future: http://www.cocos2d-iphone.org/forum/topic/4708
http://www.cocos2d-iphone.org/forum/topic/9239
source share