I need to develop an application in which the last step is to export the video (or one frame) of the 3D animation created by my software to calculate the user input parameters.
I want to use XNA for this as well. I need the software to be able to export FIXED FPS video (or all individual frames of video separately). This is not a LIVE FPS question. I do not need to view frames with fixed fps on the screen. Since animation can be very complex, I can accept if the software takes 1 minute for each frame.
The important thing is that I see the frame during its rendering and does not skip any frame. eg. if the video lasts 1 minute, it should export 24 frames at 24 frames per second, also if it takes 20 seconds for each frame. After rendering the first frame (after 20 seconds), it should not display the frame in 21 seconds. it should display a frame [2/24 of the first minute]
How can i get this?
Thanks!
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