Just recently starting to learn the βnewβ OpenGL (programmable rather than a fixed function, I learned from Nehe Tutorials), I wonder if learning OpenGL 3 has been useful since the release of OpenGL 4.
I ask because I wonder how many machines can use OpenGL 4.
Is it widely accepted at present, does most video cards support it? Is OpenGL 4 even radically different from OpenGL 3?
source share