In fact, it is quite possible, and we will hold such games.
We can expect libraries like O3D to take care of browser quirks. We already have these problems on desktop platforms, and the libraries will take care of multi-platform portability there.
The browser cache may be a small problem, but not a big one. You can assign more cache to games, and we also have proxies like squid, which can cache very large resources. If a group of players on the local network shares a proxy server, they will also exchange large resource objects if the game is well developed (i.e., the Resource cannot have several generated names, but must have a common URL for all players.)
It also discusses the possibility of adding local storage capabilities for web applications. And "ready for hacking" is not the mayor’s question. There is nothing to stop hackers from manipulating Flash or C ++ applications; anti-cheat tools have already proved useless. Blizzard already relies on detecting "bot-like behavior", and then tries to take additional measures to combat hacking.
However, I do not think that WoW will be the first flash game. Actually it will be Quake (http://playwebgl.com/games/quake-2-webgl/), since there is already a Quake port for WebGL ... There will be web games that use WebGL, but do not rely on Blizzard support in the near future.
IE is the only browser that does not support WebGL, and frankly, it does not matter. All other browsers do, and users will not mind Chrome or Firefox. Or run both and choose the one that is faster for their game.
Who needs marginal browsers like IE and Opera. They are equally unimportant. If you do not count IE6, which will never support any of the material that we are discussing, because it is discontinued and not supported.
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