setZOrderOnTop was introduced with the Android 5 API level. Is this a convenient method for functionality that existed in earlier API levels? If so, how do I get started creating the same effect on Android 1.6?
Some background information:
I am trying to get a GLSurfaceView with transparent pixels to render on top of the rest of my layout. So far I have not been successful, GLSurfaceView is displayed and displayed correctly, but transparent pixels are displayed completely black. I assume that the default behavior of GLSurfaceView is the cause of my problem:
Surface Z is ordered so that it is outside the window holding SurfaceView; SurfaceView punches a hole in its window so that its surface displays.
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