Build Actions:
(1) Unpack the ARToolKit clip in a convenient place. This location will be listed below as {ARToolKit}.
(2) Unzip the DSVideoLib ZIP in {ARToolKit}. Make sure the directory is named "DSVL".
(3) Copy the DSVL.dll and DSVLd.dll files from {ARToolKit} \ DSVL \ bin to {ARToolKit} \ bin.
(4) Install GLUT, put * .h and * .lib in the GLUT SDK in the VStudio folder (including \ GL \ glut.h and lib \ glut32.lib)
(5) Run script {ARToolKit} \ Configure.win32.bat to create include \ AR \ config.h.
(6) Open the ARToolKit.sln file (VS.NET) or the ARToolkit.dsw file (VS6).
(7) Create a toolbox.
The VRML visualization library and example (libARvrml and simpleVRML) are optional assemblies:
(8) Unzip the OpenVRML zip code into {ARToolKit}.
(9) Copy js32.dll from {ARToolKit} \ OpenVRML \ bin to {ARToolKit} \ bin.
(10) Turn on libARvrml and simpleVRML projects in VS Configuration Manager and create.
Some tips:
(1) You may need this tutorial
http://www.artoolworks.com/support/library/ARToolKit_tutorial_1:_First_simple_ARToolKit_scene
(2) Camera information in \ bin \ DATA \ WDM_camera_flipV.xml. Change the name friendly_name to the video device. Try using AMCap.exe to get the name of your video device (for example, my is friendly_name = "USB Video Device")
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