So, I blew up a bunch somewhere in my logical chain of the Android game that I make, it plays fine until the bunch randomly grows from ~ 3 MB to almost 30 MB, while the game hangs (quite understandably). I cracked this error several times for several days, turned systems on and off, and also played with both DDMS and Eclipse Memory Analyzer, and did not find anything, it is quite possible due to the fact that I donβt understand how to use these tools.
Does anyone know some good tutorials / examples for debugging Android memory? In particular, a bunch .
Thanks guys.
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