There is nothing inline that handles this directly. DecodePixelHeight , as you mentioned, is probably the best option in the structure itself.
However, you can use something like C # wrappers for GDAL . GDAL processes very large TIFF files, including those with pyramids, and allows you to (very quickly) open TIFF at various resolutions without loading the entire file into memory. This will still require an update / reboot when changing the resolution, but the TIFF download speed is quite a bit faster than the wireframe rendering classes, as it is designed to handle extremely large images.
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