Have you ever written simulations or randomized algorithms in which you ran into a problem due to the quality of the (pseudo) random numbers you used?
What's happening?
How did you find / understand that your problem is related to the problem?
Is PRNG switching enough to fix the problem, or did you have to switch to the source of true randomness?
I'm trying to figure out what types of applications require someone to worry about the quality of their source of randomness and how this is realized when it becomes a problem.
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