OpenGL toolkit for new Java / Clojure project in 2011

I am looking to launch a small OpenGL game project in Java / Clojure and trying to determine the best toolkit for my needs. I have some experience with JOGL a few years ago, but I see that since then the space has expanded significantly.

My basic requirements:

  • Access to OpenGL libraries directly (i.e. direct rendering, not forced use of scene graphics)
  • Ability to use libraries in Java and Clojure
  • Tools for common common tasks, such as loading a texture file, etc.
  • Well supported with an active community

The following would be a bonus, but not significant:

  • Lightweight, customizable game engine with some kind of physical support.
  • Actually supported Maven repository that can handle native components
  • Ability to develop for mobile devices (especially Android).

What library / toolbox do you recommend?

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2 answers
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It is worth checking if penumbra [1] is an OpenGL wrapper (using LWJGL) that provides good textual syntax for OpenGL calls.

[1] https://github.com/ztellman/penumbra

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Source: https://habr.com/ru/post/1340520/


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